Results for: bolman

How Fungi Shape Our World

  • Course Level:
  • Department: Graham School
  • Year: 2022-23
  • Term: Autumn
  • Thursdays | 9/29/22 – 11/17/22 | 10:00 a.m. to 12:30 p.m.
  • Brad Bolman

Why are our newspapers and social media feeds all of a sudden filled with stories about mushrooms and fungi? From our forests to our fridges, fungi shape our daily lives in fundamental ways, but this vibrant kingdom of life remains poorly understood. This course will introduce you to the history and cultural importance of fungi, with each week dedicated to readings and discussion around a major theme.

Course in the Novel Knowledge Series at the Graham School. Register here. 

How to Stop Worrying and Learn to Plan and Write a Book (About Fungi)

  • Course Level: Undergraduate
  • Department:
  • Year: 2022-23
  • Term: Autumn
  • T/Th 2-3:20pm
  • KNOW 27000 / IRHUM 27012
  • Brad Bolman

How do you move from curiosity to an academic question and research project? This course will introduce components of the humanities research process by inviting students into my own planning for an academic history of science book on mycology and fungi. We will collaboratively build our syllabus and explore how to formulate research questions, survey existing literature, use online databases, conduct archival trips, carry out embodied studies (via a foraging trip with the Illinois Mycological Society), structure a long writing project, and then, cyclically, imagine teaching a course on the history of fungi. Everyone knows writing an extended thesis or monograph is difficult; what this class presupposes is… maybe it isn’t? 

Knowing Animals

  • Course Level: Graduate; undergraduate with permission
  • Department: History, MAPSS
  • Year: 2021-22
  • Term: Winter
  • KNOW 36071, HIST 35102
  • Brad Bolman

“What is an animal, and are we them?” In “Knowing Animals,” we will approach this deceptively simple question from multiple angles, exploring the diverse ways that humans come to know and differentiate themselves from other animals and the implications of that labor. How can we understand and write about the lived experience of a bat, an octopus, or a hawk? Who decides which species are essential to experimental science, and which are simply edible? Why do we buy canine pharmaceuticals or construct tiger preserves in Oklahoma? The course will explore how hunting, eating, petkeeping, labor, experimentation, and cohabitation with animals contribute to the formation of knowledge. We will draw on scholarship in history, cultural anthropology, philosophy, and critical theory, as well as novels and films in order to do so. The course is meant to serve in part as an introduction to the topics and methods of animal history and animal studies, so we will read foundational texts as well as recent scholarship on the intersections of animality, capital, disability, gender, and race. Students will leave with core competencies in the field as well as—hopefully—a deeper sense of what it means to be human. This course fulfills the elective requirement for a new MAPSS concentration on the Formation of Knowledge https://ifk.uchicago.edu/mapss/.

Gaming History

  • Course Level: Undergraduate
  • Department: IRHUM, Media, Art, and Design
  • Year: 2021-22
  • Term: Spring
  • M W 4:30-5:50pm
  • IRHU 27010 / KNOW 27010 / MAAD 17010
  • Brad Bolman and Katherine Buse

How do games reflect, theorize, and alter history? This interdisciplinary research seminar will explore the history, design, and function of games, drawing on strategies from history, media and game studies, and cultural anthropology in order to understand the place of games in the history of knowledge and our knowledge of history. How have historical simulations, such as Civilization, represented scientific, social, and cultural progress? How do games, such as Settlers of Catan, invite players to perform and inhabit historically specific subjectivities? What is the role of popular titles, such as Call of Duty: Cold War, in the pedagogy of public history? By representing alternate and future histories, games articulate theories of historical change. They even change the future by suggesting and popularizing modes of political, economic, and social agency. In this course, we will play games about history, including video games, tabletop games, and other analog game formats, to consider how they represent the structure of time, causality, and choice. Through class discussions, example games, and theoretical readings, we will learn about methods, theories, and case studies for gaming history and historicizing games. Students will practice original archival, ethnographic, and media archaeological research into the history of games, and gain experience writing about and critically analyzing media objects. The seminar will emphasize practice-based research alongside traditional humanistic research, including critical game play and game design. The course will culminate in a solo or collaborative game design project that intervenes in gaming culture and its histories.

Gaming History (Winter 2023)

  • Course Level: Graduate, Undergraduate
  • Department: Media, Art, and Design
  • Year: 2022-23
  • Term: Winter
  • Tue Thu : 02:00 PM-03:20 PM
  • MAAD 15207 / KNOW 32207
  • Katherine Buse, Brad Bolman, Isabel Gabel

How do games reflect, theorize, and alter history? This interdisciplinary research seminar will explore the history, design, and function of games, drawing on strategies from history, media and game studies, and cultural anthropology in order to understand the place of games in the history of knowledge and our knowledge of history. How have historical simulations, such as Civilization, represented scientific, social, and cultural progress? How do games, such as Settlers of Catan, invite players to perform and inhabit historically specific subjectivities? What is the role of popular titles, such as Call of Duty: Cold War, in the pedagogy of public history? By representing alternate and future histories, games articulate theories of historical change. They even change the future by suggesting and popularizing modes of political, economic, and social agency. In this course, we will play games about history, including video games, tabletop games, and other analog game formats, to consider how they represent the structure of time, causality, and choice. Through class discussions, example games, and theoretical readings, we will learn about methods, theories, and case studies for gaming history and historicizing games. Students will practice original archival, ethnographic, and media archaeological research into the history of games, and gain experience writing about and critically analyzing media objects. The seminar will emphasize practice-based research alongside traditional humanistic research, including critical game play and game design. The course will culminate in a solo or collaborative game design project that intervenes in gaming culture and its histories. This course fulfills the elective requirement for the MAPSS concentration on the Formation of Knowledge https://ifk.uchicago.edu/mapss/.