Results for: Katherine Buse

IFK MAPSS Core: Ways of Knowing

  • Course Level: Graduate; undergraduate with permission
  • Department: History, MAPSS
  • Year: 2021-22
  • Term: Winter
  • KNOW 36054, HIST 35103
  • Katherine Buse and Isabel Gabel

This seminar introduces students to the processes of knowledge formation that shape our understandings of nature, our theories of social life, and our projections of possible futures. “Ways of Knowing” examines how claims to knowledge emerge out of disciplinary, historical, and political contexts, as well as local cultural factors both explicit and unspoken. How do we decide  what we know and don’t know? How have societies produced, stabilized, or disrupted knowledge? How do techniques of inscription, observation and mediation—like seismographs, experiments, and simulations—allow us to see what we know and to know what we see? The course will take an expansive approach to knowledge formation by considering the interface of epistemology, social theory, technology, and governance.

"Ways of Knowing" is a required seminar for all students wishing to undertake the Formation of Knowledge MAPSS track. This course fulfills the elective requirement for a new MAPSS concentration on the Formation of Knowledge https://ifk.uchicago.edu/mapss/. This course counts towards the MAPSS graduate methods requirement. 

Caring for Technology

  • Course Level: Graduate
  • Department:
  • Year: 2022-23
  • Term: Spring
  • Mon: 2:30pm-5:20pm
  • KNOW 32205
  • Katherine Buse

This seminar will draw on media technology studies, game studies, and feminist science studies to think about care as an operative theoretical concept that can help reframe our understandings of contemporary technology. We will be concerned with media representations of caring technologies-technologies that give care and technologies we care for and about. We will also be concerned with how care itself is mediated by technology-on whose behalf do technologies care? What does technology care about? What does it mean to care in a technogenic world? Readings and assignments will draw on video games, animations, and films, but also treat technoscientific objects as media objects: machine learning algorithms, infrastructures, sensors and medical implants are designed and calibrated to mediate flows of information and material, producing ways of seeing, knowing, and relating. We will address three primary axes of technological care: (1) imaginaries of caring and being cared for by artificial intelligence, (2) the care and maintenance of techno-social infrastructures, and (3) technologies that mediate care-giving relationships.

Gaming History

  • Course Level: Undergraduate
  • Department: Media, Art, and Design, IRHUM
  • Year: 2021-22
  • Term: Spring
  • M W 4:30-5:50pm
  • IRHU 27010 / KNOW 27010 / MAAD 17010
  • Brad Bolman and Katherine Buse

How do games reflect, theorize, and alter history? This interdisciplinary research seminar will explore the history, design, and function of games, drawing on strategies from history, media and game studies, and cultural anthropology in order to understand the place of games in the history of knowledge and our knowledge of history. How have historical simulations, such as Civilization, represented scientific, social, and cultural progress? How do games, such as Settlers of Catan, invite players to perform and inhabit historically specific subjectivities? What is the role of popular titles, such as Call of Duty: Cold War, in the pedagogy of public history? By representing alternate and future histories, games articulate theories of historical change. They even change the future by suggesting and popularizing modes of political, economic, and social agency. In this course, we will play games about history, including video games, tabletop games, and other analog game formats, to consider how they represent the structure of time, causality, and choice. Through class discussions, example games, and theoretical readings, we will learn about methods, theories, and case studies for gaming history and historicizing games. Students will practice original archival, ethnographic, and media archaeological research into the history of games, and gain experience writing about and critically analyzing media objects. The seminar will emphasize practice-based research alongside traditional humanistic research, including critical game play and game design. The course will culminate in a solo or collaborative game design project that intervenes in gaming culture and its histories.

Gaming History (Winter 2023)

  • Course Level: Graduate, Undergraduate
  • Department: Media, Art, and Design
  • Year: 2022-23
  • Term: Winter
  • Tue Thu : 02:00 PM-03:20 PM
  • MAAD 15207 / KNOW 32207
  • Katherine Buse, Brad Bolman, Isabel Gabel

How do games reflect, theorize, and alter history? This interdisciplinary research seminar will explore the history, design, and function of games, drawing on strategies from history, media and game studies, and cultural anthropology in order to understand the place of games in the history of knowledge and our knowledge of history. How have historical simulations, such as Civilization, represented scientific, social, and cultural progress? How do games, such as Settlers of Catan, invite players to perform and inhabit historically specific subjectivities? What is the role of popular titles, such as Call of Duty: Cold War, in the pedagogy of public history? By representing alternate and future histories, games articulate theories of historical change. They even change the future by suggesting and popularizing modes of political, economic, and social agency. In this course, we will play games about history, including video games, tabletop games, and other analog game formats, to consider how they represent the structure of time, causality, and choice. Through class discussions, example games, and theoretical readings, we will learn about methods, theories, and case studies for gaming history and historicizing games. Students will practice original archival, ethnographic, and media archaeological research into the history of games, and gain experience writing about and critically analyzing media objects. The seminar will emphasize practice-based research alongside traditional humanistic research, including critical game play and game design. The course will culminate in a solo or collaborative game design project that intervenes in gaming culture and its histories. This course fulfills the elective requirement for the MAPSS concentration on the Formation of Knowledge https://ifk.uchicago.edu/mapss/.